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- TEXTUREPACKER POLYGON DISABLED INSTALL
- TEXTUREPACKER POLYGON DISABLED UPDATE
- TEXTUREPACKER POLYGON DISABLED ARCHIVE
- TEXTUREPACKER POLYGON DISABLED DOWNLOAD
If you installed and enabled the Lily Texture Packer Blender addon, and you ticked the "Bake textures enabled" checkbox in the tool menu (section PROJECT), the textures of the project are merged per tile lods, which significantly reduce the number of the project files. This script optimizes an existing Google Earth Decoder scenery project (textures, Lods, CTD fix).
TEXTUREPACKER POLYGON DISABLED UPDATE
Important! If you update from a previous version, make sure to restart blender before using the tools.
![texturepacker polygon disabled texturepacker polygon disabled](http://1.bp.blogspot.com/-Ghk1LPyO7P0/Ux_ARygNxNI/AAAAAAAAAOY/xMaI6v9L0Lw/s1600/1.png)
If everything worked correctly, you should see a new menu in Blender, called "Google Earth Decoder Optimization Tools".
TEXTUREPACKER POLYGON DISABLED ARCHIVE
button, then browse to the archive you have just downloaded. In Blender, open the preferences window: Edit > Preferences., then select the Add-ons tab. This addon do not request Google Earth API anymore to retrieve the tile coords.ĭownload the Google-Earth-Decoder-optimisation-tools.zip archive. If you installed MsfsToolkit addon in Blender, check that it is compatible with your Blender version, especially the export to Gltf 2.0 feature.
TEXTUREPACKER POLYGON DISABLED INSTALL
No need to install nodejs anymore, no need to install MsfsToolkit Blender addon.
TEXTUREPACKER POLYGON DISABLED DOWNLOAD
To do so, you have to download the Compressonator tool from GPUOpen. Optional: once your package has been successfully built, you can further reduce its size by using the "Optimize the built package by compressing the texture files" entry of the addon menu. Reducing the number of texture files reduce the loading time of the scenery, and can reduce stuttering related to texture streaming inside the sim If you use Blender 3.x, you can use the last version. Download version 1.1.x if you use Blender 2.83. Optional: to reduce the number of texture files, you can get the Lily texture Packer. This addon is coded in Python, and sources are available here.
![texturepacker polygon disabled texturepacker polygon disabled](https://windows-cdn.softpedia.com/screenshots/TexturePacker_6.png)
This blender addon is designed to provide tools to help optimizing city sceneries, retrieved via the Google Earth Decoder Tool, made by u/Jonahex111. The reason is that the min LOD determines the size of the tiles, and the size of the tiles from the source scenery must be the same as the one from the destination scenery. À propos de IMPORTANT: for the merge_sceneries script to work properly, the source scenery and the destination scenery must share the same min LOD (i suggest 17). listen to local file changes and dynamically add new files/folders etc… obviously a different topic. Help this helps Thanks again - What could be a cool feature is to be able to add smart directories to a tile set in the same way texture packer does, I.e. This is the key I will use to lookup the sprite sheet atlas - trimming “.png”. Tiled will create a TMX file containing tile assets like: Ģ - I will use texture packer to pack that same directory, it willĬreate entries that map to the texture packer sprite sheet as: ģ - I will load and parse the TMX file in my custom game engine, and parse the trailing image source starting at /texturepacker which leaves me with path : collectables/coin.png Just to re-cap, To support texture packer I will do the following…ġ - I will create a tile set using “collection of images” tile set typeįrom a working assets directory containing images/animations.
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